![]() ![]() I think Bakin almost nails it with asking the right questions to create a new game project. It's a high quality of life feature that makes me glad the Bakin developers added in because there are 12 different camera and control schemes you can use.ĭoing a test play here won't give me much to talk about as it's just an empty map so let's start editing the game. You can decide to test out the camera and control scheme for your game here. I think both of these features can use some tweaking.Īnd finally, the last page before going to edit your game. Going up a minimally slanted cliff kills your momentum more than a speed bump near an elementary school zone. Inertia feels kinda weird imo and is best left off unless you're planning on doing an action game. Think of it like jumping in Super Mario RPG or jumping in Disgaea's base or the awkward jump height and arm flailing like in Minecraft. Jumping will launch the player a set height and you cannot adjust the height based on how long you hold the jump button. ![]() However, keep in mind it's very basic though. The ability to jump and run with inertia is innate with Bakin and doesn't require external plugins like RPG Maker! I think giving these control schemes to the player is great and opens up a lot of game genre possibilities. Side View Operation lets the player travel in a plane horizontally akin to a platformer. ![]() This is the control scheme for some classic games like Resident Evil or FPS games. Press left/right to turn the player and up/down to move forward or backward. Tank Controls is where it gets interesting.Top View Operation is classic press left to move left, press down to move down.The Operation Method determines how controls are handled. Having the ability to pick and choose from these is absolutely fantastic in my opinion. The "Side View" is for RPG platformers like MapleStory.The "First-Person View" works well with dungeon crawlers like Etrian Odyssey. ![]()
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